OpenContacts/pubspec.yaml
Nutcake 812148658d
Add iOS support (#18)
* add web support and remove all tabs except chat

* Update README.md

* feat: setup project for xcode builds + add other tabs back

* chore: update macos podfile

* chore: update packages + update build config + add audio playback on iOS/macOS + swap downloader library

* chore: remove ide-specific files

* chore: update readme

* chore: update build.gradle to reflect correct minSdkVersion

* chore: remove generated ic_launcher png files

* chore: update formatting to use 120 char line length

* chore: address use of then method on awaited future

* chore: update app icons for macOS & iOS

* Fix file move not waiting for download finish

---------

Co-authored-by: lumey <lumey@lumey.dev>
Co-authored-by: Garrett <toast@isota.ch>
2023-11-14 20:28:14 +01:00

118 lines
4.4 KiB
YAML

name: recon
description: A Resonite Contacts App for Android
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 0.11.0-beta+1
environment:
sdk: ">=3.0.1"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
http: ^1.1.0
http_parser: ^4.0.2
uuid: ^4.1.0
flutter_secure_storage: ^9.0.0
intl: ^0.18.1
path: ^1.8.2
logging: ^1.1.1
cached_network_image: ^3.2.3
web_socket_channel: ^2.4.0
html: ^0.15.2
just_audio: ^0.9.35
flutter_phoenix: ^1.1.1
url_launcher: ^6.1.10
workmanager: ^0.5.1
flutter_local_notifications: ^16.1.0
collection: ^1.17.0
package_info_plus: ^4.2.0
provider: ^6.0.5
photo_view: ^0.14.0
color: ^3.0.0
dynamic_color: ^1.6.5
hive: ^2.2.3
hive_flutter: ^1.1.0
file_picker: ^6.1.1
record: ^5.0.1
camera: ^0.10.5
path_provider: ^2.0.15
crypto: ^3.0.3
image_picker: ^1.0.4
permission_handler: ^11.0.1
flutter_cube: ^0.1.1
share_plus: ^7.1.0
ffmpeg_kit_flutter_audio: ^6.0.3
background_downloader: ^7.12.2
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^3.0.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/images/
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages