731 lines
30 KiB
Dart
731 lines
30 KiB
Dart
//
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// Apache License
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// Version 2.0, January 2004
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// http://www.apache.org/licenses/
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// Adapted from https://github.com/zesage/panorama to remove nonfunctional motion sensor control and fix any linting
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// warnings
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import 'dart:async';
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import 'dart:ui' as ui;
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import 'dart:math' as math;
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import 'package:flutter/material.dart';
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import 'package:flutter_cube/flutter_cube.dart';
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class Panorama extends StatefulWidget {
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const Panorama({
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Key? key,
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this.latitude = 0,
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this.longitude = 0,
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this.zoom = 1.0,
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this.minLatitude = -90.0,
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this.maxLatitude = 90.0,
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this.minLongitude = -180.0,
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this.maxLongitude = 180.0,
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this.minZoom = 1.0,
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this.maxZoom = 5.0,
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this.sensitivity = 1.0,
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this.animSpeed = 0.0,
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this.animReverse = true,
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this.latSegments = 32,
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this.lonSegments = 64,
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this.interactive = true,
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this.croppedArea = const Rect.fromLTWH(0.0, 0.0, 1.0, 1.0),
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this.croppedFullWidth = 1.0,
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this.croppedFullHeight = 1.0,
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this.onViewChanged,
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this.onTap,
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this.onLongPressStart,
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this.onLongPressMoveUpdate,
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this.onLongPressEnd,
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this.onImageLoad,
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this.child,
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this.hotspots,
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}) : super(key: key);
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/// The initial latitude, in degrees, between -90 and 90. default to 0 (the vertical center of the image).
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final double latitude;
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/// The initial longitude, in degrees, between -180 and 180. default to 0 (the horizontal center of the image).
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final double longitude;
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/// The initial zoom, default to 1.0.
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final double zoom;
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/// The minimal latitude to show. default to -90.0
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final double minLatitude;
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/// The maximal latitude to show. default to 90.0
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final double maxLatitude;
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/// The minimal longitude to show. default to -180.0
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final double minLongitude;
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/// The maximal longitude to show. default to 180.0
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final double maxLongitude;
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/// The minimal zomm. default to 1.0
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final double minZoom;
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/// The maximal zomm. default to 5.0
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final double maxZoom;
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/// The sensitivity of the gesture. default to 1.0
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final double sensitivity;
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/// The Speed of rotation by animation. default to 0.0
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final double animSpeed;
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/// Reverse rotation when the current longitude reaches the minimal or maximum. default to true
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final bool animReverse;
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/// The number of vertical divisions of the sphere.
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final int latSegments;
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/// The number of horizontal divisions of the sphere.
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final int lonSegments;
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/// Interact with the panorama. default to true
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final bool interactive;
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/// Area of the image was cropped from the full sized photo sphere.
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final Rect croppedArea;
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/// Original full width from which the image was cropped.
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final double croppedFullWidth;
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/// Original full height from which the image was cropped.
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final double croppedFullHeight;
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/// This event will be called when the view direction has changed, it contains latitude and longitude about the current view.
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final Function(double longitude, double latitude, double tilt)? onViewChanged;
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/// This event will be called when the user has tapped, it contains latitude and longitude about where the user tapped.
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final Function(double longitude, double latitude, double tilt)? onTap;
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/// This event will be called when the user has started a long press, it contains latitude and longitude about where the user pressed.
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final Function(double longitude, double latitude, double tilt)? onLongPressStart;
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/// This event will be called when the user has drag-moved after a long press, it contains latitude and longitude about where the user pressed.
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final Function(double longitude, double latitude, double tilt)? onLongPressMoveUpdate;
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/// This event will be called when the user has stopped a long presses, it contains latitude and longitude about where the user pressed.
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final Function(double longitude, double latitude, double tilt)? onLongPressEnd;
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/// This event will be called when provided image is loaded on texture.
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final Function()? onImageLoad;
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/// Specify an Image(equirectangular image) widget to the panorama.
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final Image? child;
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/// Place widgets in the panorama.
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final List<Hotspot>? hotspots;
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@override
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State<Panorama> createState() => _PanoramaState();
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}
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class _PanoramaState extends State<Panorama> with SingleTickerProviderStateMixin {
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Scene? scene;
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Object? surface;
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late double latitude;
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late double longitude;
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double latitudeDelta = 0;
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double longitudeDelta = 0;
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double zoomDelta = 0;
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late Offset _lastFocalPoint;
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double? _lastZoom;
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final double _radius = 500;
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final double _dampingFactor = 0.05;
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double _animateDirection = 1.0;
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late AnimationController _controller;
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double screenOrientation = 0.0;
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Vector3 orientation = Vector3(0, radians(90), 0);
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StreamSubscription? _orientationSubscription;
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StreamSubscription? _screenOrientSubscription;
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late StreamController<void> _streamController;
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Stream<void>? _stream;
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ImageStream? _imageStream;
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void _handleTapUp(TapUpDetails details) {
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final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
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widget.onTap!(degrees(o.x), degrees(-o.y), degrees(o.z));
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}
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void _handleLongPressStart(LongPressStartDetails details) {
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final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
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widget.onLongPressStart!(degrees(o.x), degrees(-o.y), degrees(o.z));
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}
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void _handleLongPressMoveUpdate(LongPressMoveUpdateDetails details) {
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final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
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widget.onLongPressMoveUpdate!(degrees(o.x), degrees(-o.y), degrees(o.z));
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}
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void _handleLongPressEnd(LongPressEndDetails details) {
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final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
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widget.onLongPressEnd!(degrees(o.x), degrees(-o.y), degrees(o.z));
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}
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void _handleScaleStart(ScaleStartDetails details) {
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_lastFocalPoint = details.localFocalPoint;
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_lastZoom = null;
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}
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void _handleScaleUpdate(ScaleUpdateDetails details) {
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final offset = details.localFocalPoint - _lastFocalPoint;
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_lastFocalPoint = details.localFocalPoint;
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latitudeDelta += widget.sensitivity * 0.5 * math.pi * offset.dy / scene!.camera.viewportHeight;
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longitudeDelta -= widget.sensitivity * _animateDirection * 0.5 * math.pi * offset.dx / scene!.camera.viewportHeight;
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_lastZoom ??= scene!.camera.zoom;
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zoomDelta += _lastZoom! * details.scale - (scene!.camera.zoom + zoomDelta);
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if (!_controller.isAnimating) {
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_controller.reset();
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if (widget.animSpeed != 0) {
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_controller.repeat();
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} else {
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_controller.forward();
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}
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}
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}
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void _updateView() {
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if (scene == null) return;
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// auto rotate
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longitudeDelta += 0.001 * widget.animSpeed;
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// animate vertical rotating
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latitude += latitudeDelta * _dampingFactor * widget.sensitivity;
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latitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
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// animate horizontal rotating
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longitude += _animateDirection * longitudeDelta * _dampingFactor * widget.sensitivity;
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longitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
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// animate zomming
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final double zoom = scene!.camera.zoom + zoomDelta * _dampingFactor;
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zoomDelta *= 1 - _dampingFactor;
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scene!.camera.zoom = zoom.clamp(widget.minZoom, widget.maxZoom);
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// stop animation if not needed
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if (latitudeDelta.abs() < 0.001 && longitudeDelta.abs() < 0.001 && zoomDelta.abs() < 0.001) {
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if (widget.animSpeed == 0 && _controller.isAnimating) {
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_controller.stop();
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}
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}
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// rotate for screen orientation
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Quaternion q = Quaternion.axisAngle(Vector3(0, 0, 1), screenOrientation);
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// rotate for device orientation
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q *= Quaternion.euler(-orientation.z, -orientation.y, -orientation.x);
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// rotate to latitude zero
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q *= Quaternion.axisAngle(Vector3(1, 0, 0), math.pi * 0.5);
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// check and limit the rotation range
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Vector3 o = quaternionToOrientation(q);
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final double minLat = radians(math.max(-89.9, widget.minLatitude));
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final double maxLat = radians(math.min(89.9, widget.maxLatitude));
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final double minLon = radians(widget.minLongitude);
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final double maxLon = radians(widget.maxLongitude);
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final double lat = (-o.y).clamp(minLat, maxLat);
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final double lon = o.x.clamp(minLon, maxLon);
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if (lat + latitude < minLat) latitude = minLat - lat;
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if (lat + latitude > maxLat) latitude = maxLat - lat;
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if (maxLon - minLon < math.pi * 2) {
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if (lon + longitude < minLon || lon + longitude > maxLon) {
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longitude = (lon + longitude < minLon ? minLon : maxLon) - lon;
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// reverse rotation when reaching the boundary
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if (widget.animSpeed != 0) {
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if (widget.animReverse) {
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_animateDirection *= -1.0;
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} else {
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_controller.stop();
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}
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}
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}
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}
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o.x = lon;
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o.y = -lat;
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q = orientationToQuaternion(o);
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// rotate to longitude zero
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q *= Quaternion.axisAngle(Vector3(0, 1, 0), -math.pi * 0.5);
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// rotate around the global Y axis
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q *= Quaternion.axisAngle(Vector3(0, 1, 0), longitude);
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// rotate around the local X axis
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q = Quaternion.axisAngle(Vector3(1, 0, 0), -latitude) * q;
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o = quaternionToOrientation(q * Quaternion.axisAngle(Vector3(0, 1, 0), math.pi * 0.5));
|
|
widget.onViewChanged?.call(degrees(o.x), degrees(-o.y), degrees(o.z));
|
|
|
|
q.rotate(scene!.camera.target..setFrom(Vector3(0, 0, -_radius)));
|
|
q.rotate(scene!.camera.up..setFrom(Vector3(0, 1, 0)));
|
|
scene!.update();
|
|
_streamController.add(null);
|
|
}
|
|
|
|
void _updateTexture(ImageInfo imageInfo, bool synchronousCall) {
|
|
surface?.mesh.texture = imageInfo.image;
|
|
surface?.mesh.textureRect =
|
|
Rect.fromLTWH(0, 0, imageInfo.image.width.toDouble(), imageInfo.image.height.toDouble());
|
|
scene!.texture = imageInfo.image;
|
|
scene!.update();
|
|
widget.onImageLoad?.call();
|
|
}
|
|
|
|
void _loadTexture(ImageProvider? provider) {
|
|
if (provider == null) return;
|
|
_imageStream?.removeListener(ImageStreamListener(_updateTexture));
|
|
_imageStream = provider.resolve(const ImageConfiguration());
|
|
ImageStreamListener listener = ImageStreamListener(_updateTexture);
|
|
_imageStream!.addListener(listener);
|
|
}
|
|
|
|
void _onSceneCreated(Scene scene) {
|
|
this.scene = scene;
|
|
scene.camera.near = 1.0;
|
|
scene.camera.far = _radius + 1.0;
|
|
scene.camera.fov = 75;
|
|
scene.camera.zoom = widget.zoom;
|
|
scene.camera.position.setFrom(Vector3(0, 0, 0.1));
|
|
if (widget.child != null) {
|
|
final Mesh mesh = generateSphereMesh(
|
|
radius: _radius,
|
|
latSegments: widget.latSegments,
|
|
lonSegments: widget.lonSegments,
|
|
croppedArea: widget.croppedArea,
|
|
croppedFullWidth: widget.croppedFullWidth,
|
|
croppedFullHeight: widget.croppedFullHeight);
|
|
surface = Object(name: 'surface', mesh: mesh, backfaceCulling: false);
|
|
_loadTexture(widget.child!.image);
|
|
scene.world.add(surface!);
|
|
_updateView();
|
|
}
|
|
}
|
|
|
|
Matrix4 matrixFromLatLon(double lat, double lon) {
|
|
return Matrix4.rotationY(radians(90.0 - lon))..rotateX(radians(lat));
|
|
}
|
|
|
|
Vector3 positionToLatLon(double x, double y) {
|
|
// transform viewport coordinate to NDC, values between -1 and 1
|
|
final Vector4 v =
|
|
Vector4(2.0 * x / scene!.camera.viewportWidth - 1.0, 1.0 - 2.0 * y / scene!.camera.viewportHeight, 1.0, 1.0);
|
|
// create projection matrix
|
|
final Matrix4 m = scene!.camera.projectionMatrix * scene!.camera.lookAtMatrix;
|
|
// apply inversed projection matrix
|
|
m.invert();
|
|
v.applyMatrix4(m);
|
|
// apply perspective division
|
|
v.scale(1 / v.w);
|
|
// get rotation from two vectors
|
|
final Quaternion q = Quaternion.fromTwoVectors(v.xyz, Vector3(0.0, 0.0, -_radius));
|
|
// get euler angles from rotation
|
|
return quaternionToOrientation(q * Quaternion.axisAngle(Vector3(0, 1, 0), math.pi * 0.5));
|
|
}
|
|
|
|
Vector3 positionFromLatLon(double lat, double lon) {
|
|
// create projection matrix
|
|
final Matrix4 m = scene!.camera.projectionMatrix * scene!.camera.lookAtMatrix * matrixFromLatLon(lat, lon);
|
|
// apply projection matrix
|
|
final Vector4 v = Vector4(0.0, 0.0, -_radius, 1.0)..applyMatrix4(m);
|
|
// apply perspective division and transform NDC to the viewport coordinate
|
|
return Vector3(
|
|
(1.0 + v.x / v.w) * scene!.camera.viewportWidth / 2,
|
|
(1.0 - v.y / v.w) * scene!.camera.viewportHeight / 2,
|
|
v.z,
|
|
);
|
|
}
|
|
|
|
Widget buildHotspotWidgets(List<Hotspot>? hotspots) {
|
|
final List<Widget> widgets = <Widget>[];
|
|
if (hotspots != null && scene != null) {
|
|
for (Hotspot hotspot in hotspots) {
|
|
final Vector3 pos = positionFromLatLon(hotspot.latitude, hotspot.longitude);
|
|
final Offset orgin = Offset(hotspot.width * hotspot.orgin.dx, hotspot.height * hotspot.orgin.dy);
|
|
final Matrix4 transform = scene!.camera.lookAtMatrix * matrixFromLatLon(hotspot.latitude, hotspot.longitude);
|
|
final Widget child = Positioned(
|
|
left: pos.x - orgin.dx,
|
|
top: pos.y - orgin.dy,
|
|
width: hotspot.width,
|
|
height: hotspot.height,
|
|
child: Transform(
|
|
origin: orgin,
|
|
transform: transform..invert(),
|
|
child: Offstage(
|
|
offstage: pos.z < 0,
|
|
child: hotspot.widget,
|
|
),
|
|
),
|
|
);
|
|
widgets.add(child);
|
|
}
|
|
}
|
|
return Stack(children: widgets);
|
|
}
|
|
|
|
@override
|
|
void initState() {
|
|
super.initState();
|
|
latitude = degrees(widget.latitude);
|
|
longitude = degrees(widget.longitude);
|
|
_streamController = StreamController<void>.broadcast();
|
|
_stream = _streamController.stream;
|
|
|
|
|
|
_controller = AnimationController(duration: const Duration(milliseconds: 60000), vsync: this)
|
|
..addListener(_updateView);
|
|
if (widget.animSpeed != 0) _controller.repeat();
|
|
}
|
|
|
|
@override
|
|
void dispose() {
|
|
_imageStream?.removeListener(ImageStreamListener(_updateTexture));
|
|
_orientationSubscription?.cancel();
|
|
_screenOrientSubscription?.cancel();
|
|
_controller.dispose();
|
|
_streamController.close();
|
|
super.dispose();
|
|
}
|
|
|
|
@override
|
|
void didUpdateWidget(Panorama oldWidget) {
|
|
super.didUpdateWidget(oldWidget);
|
|
if (surface == null) return;
|
|
if (widget.latSegments != oldWidget.latSegments ||
|
|
widget.lonSegments != oldWidget.lonSegments ||
|
|
widget.croppedArea != oldWidget.croppedArea ||
|
|
widget.croppedFullWidth != oldWidget.croppedFullWidth ||
|
|
widget.croppedFullHeight != oldWidget.croppedFullHeight) {
|
|
surface!.mesh = generateSphereMesh(
|
|
radius: _radius,
|
|
latSegments: widget.latSegments,
|
|
lonSegments: widget.lonSegments,
|
|
croppedArea: widget.croppedArea,
|
|
croppedFullWidth: widget.croppedFullWidth,
|
|
croppedFullHeight: widget.croppedFullHeight);
|
|
}
|
|
if (widget.child?.image != oldWidget.child?.image) {
|
|
_loadTexture(widget.child?.image);
|
|
}
|
|
}
|
|
|
|
@override
|
|
Widget build(BuildContext context) {
|
|
Widget pano = Stack(
|
|
children: [
|
|
Cube(interactive: false, onSceneCreated: _onSceneCreated),
|
|
StreamBuilder(
|
|
stream: _stream,
|
|
builder: (BuildContext context, AsyncSnapshot snapshot) {
|
|
return buildHotspotWidgets(widget.hotspots);
|
|
},
|
|
),
|
|
],
|
|
);
|
|
|
|
return widget.interactive
|
|
? GestureDetector(
|
|
onScaleStart: _handleScaleStart,
|
|
onScaleUpdate: _handleScaleUpdate,
|
|
onTapUp: widget.onTap == null ? null : _handleTapUp,
|
|
onLongPressStart: widget.onLongPressStart == null ? null : _handleLongPressStart,
|
|
onLongPressMoveUpdate: widget.onLongPressMoveUpdate == null ? null : _handleLongPressMoveUpdate,
|
|
onLongPressEnd: widget.onLongPressEnd == null ? null : _handleLongPressEnd,
|
|
child: pano,
|
|
)
|
|
: pano;
|
|
}
|
|
}
|
|
|
|
class Hotspot {
|
|
Hotspot({
|
|
this.name,
|
|
this.latitude = 0.0,
|
|
this.longitude = 0.0,
|
|
this.orgin = const Offset(0.5, 0.5),
|
|
this.width = 32.0,
|
|
this.height = 32.0,
|
|
this.widget,
|
|
});
|
|
|
|
/// The name of this hotspot.
|
|
String? name;
|
|
|
|
/// The initial latitude, in degrees, between -90 and 90.
|
|
final double latitude;
|
|
|
|
/// The initial longitude, in degrees, between -180 and 180.
|
|
final double longitude;
|
|
|
|
/// The local orgin of this hotspot. Default is Offset(0.5, 0.5).
|
|
final Offset orgin;
|
|
|
|
// The width of widget. Default is 32.0
|
|
double width;
|
|
|
|
// The height of widget. Default is 32.0
|
|
double height;
|
|
|
|
Widget? widget;
|
|
}
|
|
|
|
Mesh generateSphereMesh(
|
|
{num radius = 1.0,
|
|
int latSegments = 16,
|
|
int lonSegments = 16,
|
|
ui.Image? texture,
|
|
Rect croppedArea = const Rect.fromLTWH(0.0, 0.0, 1.0, 1.0),
|
|
double croppedFullWidth = 1.0,
|
|
double croppedFullHeight = 1.0}) {
|
|
int count = (latSegments + 1) * (lonSegments + 1);
|
|
List<Vector3> vertices = List<Vector3>.filled(count, Vector3.zero());
|
|
List<Offset> texcoords = List<Offset>.filled(count, Offset.zero);
|
|
List<Polygon> indices = List<Polygon>.filled(latSegments * lonSegments * 2, Polygon(0, 0, 0));
|
|
|
|
int i = 0;
|
|
for (int y = 0; y <= latSegments; ++y) {
|
|
final double tv = y / latSegments;
|
|
final double v = (croppedArea.top + croppedArea.height * tv) / croppedFullHeight;
|
|
final double sv = math.sin(v * math.pi);
|
|
final double cv = math.cos(v * math.pi);
|
|
for (int x = 0; x <= lonSegments; ++x) {
|
|
final double tu = x / lonSegments;
|
|
final double u = (croppedArea.left + croppedArea.width * tu) / croppedFullWidth;
|
|
vertices[i] =
|
|
Vector3(radius * math.cos(u * math.pi * 2.0) * sv, radius * cv, radius * math.sin(u * math.pi * 2.0) * sv);
|
|
texcoords[i] = Offset(tu, 1.0 - tv);
|
|
i++;
|
|
}
|
|
}
|
|
|
|
i = 0;
|
|
for (int y = 0; y < latSegments; ++y) {
|
|
final int base1 = (lonSegments + 1) * y;
|
|
final int base2 = (lonSegments + 1) * (y + 1);
|
|
for (int x = 0; x < lonSegments; ++x) {
|
|
indices[i++] = Polygon(base1 + x, base1 + x + 1, base2 + x);
|
|
indices[i++] = Polygon(base1 + x + 1, base2 + x + 1, base2 + x);
|
|
}
|
|
}
|
|
|
|
final Mesh mesh = Mesh(vertices: vertices, texcoords: texcoords, indices: indices, texture: texture);
|
|
return mesh;
|
|
}
|
|
|
|
Vector3 quaternionToOrientation(Quaternion q) {
|
|
// final Matrix4 m = Matrix4.compose(Vector3.zero(), q, Vector3.all(1.0));
|
|
// return Vector3(v.z, v.y, v.x);
|
|
final storage = q.storage;
|
|
final double x = storage[0];
|
|
final double y = storage[1];
|
|
final double z = storage[2];
|
|
final double w = storage[3];
|
|
final double roll = math.atan2(-2 * (x * y - w * z), 1.0 - 2 * (x * x + z * z));
|
|
final double pitch = math.asin(2 * (y * z + w * x));
|
|
final double yaw = math.atan2(-2 * (x * z - w * y), 1.0 - 2 * (x * x + y * y));
|
|
return Vector3(yaw, pitch, roll);
|
|
}
|
|
|
|
Quaternion orientationToQuaternion(Vector3 v) {
|
|
final Matrix4 m = Matrix4.identity();
|
|
m.rotateZ(v.z);
|
|
m.rotateX(v.y);
|
|
m.rotateY(v.x);
|
|
return Quaternion.fromRotation(m.getRotation());
|
|
}
|