OpenContacts/lib/widgets/panorama.dart

732 lines
30 KiB
Dart
Raw Permalink Normal View History

2023-07-11 13:55:08 -04:00
//
// Apache License
// Version 2.0, January 2004
// http://www.apache.org/licenses/
//
// TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
//
// 1. Definitions.
//
// "License" shall mean the terms and conditions for use, reproduction,
// and distribution as defined by Sections 1 through 9 of this document.
//
// "Licensor" shall mean the copyright owner or entity authorized by
// the copyright owner that is granting the License.
//
// "Legal Entity" shall mean the union of the acting entity and all
// other entities that control, are controlled by, or are under common
// control with that entity. For the purposes of this definition,
// "control" means (i) the power, direct or indirect, to cause the
// direction or management of such entity, whether by contract or
// otherwise, or (ii) ownership of fifty percent (50%) or more of the
// outstanding shares, or (iii) beneficial ownership of such entity.
//
// "You" (or "Your") shall mean an individual or Legal Entity
// exercising permissions granted by this License.
//
// "Source" form shall mean the preferred form for making modifications,
// including but not limited to software source code, documentation
// source, and configuration files.
//
// "Object" form shall mean any form resulting from mechanical
// transformation or translation of a Source form, including but
// not limited to compiled object code, generated documentation,
// and conversions to other media types.
//
// "Work" shall mean the work of authorship, whether in Source or
// Object form, made available under the License, as indicated by a
// copyright notice that is included in or attached to the work
// (an example is provided in the Appendix below).
//
// "Derivative Works" shall mean any work, whether in Source or Object
// form, that is based on (or derived from) the Work and for which the
// editorial revisions, annotations, elaborations, or other modifications
// represent, as a whole, an original work of authorship. For the purposes
// of this License, Derivative Works shall not include works that remain
// separable from, or merely link (or bind by name) to the interfaces of,
// the Work and Derivative Works thereof.
//
// "Contribution" shall mean any work of authorship, including
// the original version of the Work and any modifications or additions
// to that Work or Derivative Works thereof, that is intentionally
// submitted to Licensor for inclusion in the Work by the copyright owner
// or by an individual or Legal Entity authorized to submit on behalf of
// the copyright owner. For the purposes of this definition, "submitted"
// means any form of electronic, verbal, or written communication sent
// to the Licensor or its representatives, including but not limited to
// communication on electronic mailing lists, source code control systems,
// and issue tracking systems that are managed by, or on behalf of, the
// Licensor for the purpose of discussing and improving the Work, but
// excluding communication that is conspicuously marked or otherwise
// designated in writing by the copyright owner as "Not a Contribution."
//
// "Contributor" shall mean Licensor and any individual or Legal Entity
// on behalf of whom a Contribution has been received by Licensor and
// subsequently incorporated within the Work.
//
// 2. Grant of Copyright License. Subject to the terms and conditions of
// this License, each Contributor hereby grants to You a perpetual,
// worldwide, non-exclusive, no-charge, royalty-free, irrevocable
// copyright license to reproduce, prepare Derivative Works of,
// publicly display, publicly perform, sublicense, and distribute the
// Work and such Derivative Works in Source or Object form.
//
// 3. Grant of Patent License. Subject to the terms and conditions of
// this License, each Contributor hereby grants to You a perpetual,
// worldwide, non-exclusive, no-charge, royalty-free, irrevocable
// (except as stated in this section) patent license to make, have made,
// use, offer to sell, sell, import, and otherwise transfer the Work,
// where such license applies only to those patent claims licensable
// by such Contributor that are necessarily infringed by their
// Contribution(s) alone or by combination of their Contribution(s)
// with the Work to which such Contribution(s) was submitted. If You
// institute patent litigation against any entity (including a
// cross-claim or counterclaim in a lawsuit) alleging that the Work
// or a Contribution incorporated within the Work constitutes direct
// or contributory patent infringement, then any patent licenses
// granted to You under this License for that Work shall terminate
// as of the date such litigation is filed.
//
// 4. Redistribution. You may reproduce and distribute copies of the
// Work or Derivative Works thereof in any medium, with or without
// modifications, and in Source or Object form, provided that You
// meet the following conditions:
//
// (a) You must give any other recipients of the Work or
// Derivative Works a copy of this License; and
//
// (b) You must cause any modified files to carry prominent notices
// stating that You changed the files; and
//
// (c) You must retain, in the Source form of any Derivative Works
// that You distribute, all copyright, patent, trademark, and
// attribution notices from the Source form of the Work,
// excluding those notices that do not pertain to any part of
// the Derivative Works; and
//
// (d) If the Work includes a "NOTICE" text file as part of its
// distribution, then any Derivative Works that You distribute must
// include a readable copy of the attribution notices contained
// within such NOTICE file, excluding those notices that do not
// pertain to any part of the Derivative Works, in at least one
// of the following places: within a NOTICE text file distributed
// as part of the Derivative Works; within the Source form or
// documentation, if provided along with the Derivative Works; or,
// within a display generated by the Derivative Works, if and
// wherever such third-party notices normally appear. The contents
// of the NOTICE file are for informational purposes only and
// do not modify the License. You may add Your own attribution
// notices within Derivative Works that You distribute, alongside
// or as an addendum to the NOTICE text from the Work, provided
// that such additional attribution notices cannot be construed
// as modifying the License.
//
// You may add Your own copyright statement to Your modifications and
// may provide additional or different license terms and conditions
// for use, reproduction, or distribution of Your modifications, or
// for any such Derivative Works as a whole, provided Your use,
// reproduction, and distribution of the Work otherwise complies with
// the conditions stated in this License.
//
// 5. Submission of Contributions. Unless You explicitly state otherwise,
// any Contribution intentionally submitted for inclusion in the Work
// by You to the Licensor shall be under the terms and conditions of
// this License, without any additional terms or conditions.
// Notwithstanding the above, nothing herein shall supersede or modify
// the terms of any separate license agreement you may have executed
// with Licensor regarding such Contributions.
//
// 6. Trademarks. This License does not grant permission to use the trade
// names, trademarks, service marks, or product names of the Licensor,
// except as required for reasonable and customary use in describing the
// origin of the Work and reproducing the content of the NOTICE file.
//
// 7. Disclaimer of Warranty. Unless required by applicable law or
// agreed to in writing, Licensor provides the Work (and each
// Contributor provides its Contributions) on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
// implied, including, without limitation, any warranties or conditions
// of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
// PARTICULAR PURPOSE. You are solely responsible for determining the
// appropriateness of using or redistributing the Work and assume any
// risks associated with Your exercise of permissions under this License.
//
// 8. Limitation of Liability. In no event and under no legal theory,
// whether in tort (including negligence), contract, or otherwise,
// unless required by applicable law (such as deliberate and grossly
// negligent acts) or agreed to in writing, shall any Contributor be
// liable to You for damages, including any direct, indirect, special,
// incidental, or consequential damages of any character arising as a
// result of this License or out of the use or inability to use the
// Work (including but not limited to damages for loss of goodwill,
// work stoppage, computer failure or malfunction, or any and all
// other commercial damages or losses), even if such Contributor
// has been advised of the possibility of such damages.
//
// 9. Accepting Warranty or Additional Liability. While redistributing
// the Work or Derivative Works thereof, You may choose to offer,
// and charge a fee for, acceptance of support, warranty, indemnity,
// or other liability obligations and/or rights consistent with this
// License. However, in accepting such obligations, You may act only
// on Your own behalf and on Your sole responsibility, not on behalf
// of any other Contributor, and only if You agree to indemnify,
// defend, and hold each Contributor harmless for any liability
// incurred by, or claims asserted against, such Contributor by reason
// of your accepting any such warranty or additional liability.
//
// END OF TERMS AND CONDITIONS
//
// APPENDIX: How to apply the Apache License to your work.
//
// To apply the Apache License to your work, attach the following
// boilerplate notice, with the fields enclosed by brackets "[]"
// replaced with your own identifying information. (Don't include
// the brackets!) The text should be enclosed in the appropriate
// comment syntax for the file format. We also recommend that a
// file or class name and description of purpose be included on the
// same "printed page" as the copyright notice for easier
// identification within third-party archives.
//
// Copyright [yyyy] [name of copyright owner]
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// Adapted from https://github.com/zesage/panorama to remove nonfunctional motion sensor control and fix any linting
// warnings
import 'dart:async';
import 'dart:ui' as ui;
import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter_cube/flutter_cube.dart';
class Panorama extends StatefulWidget {
const Panorama({
Key? key,
this.latitude = 0,
this.longitude = 0,
this.zoom = 1.0,
this.minLatitude = -90.0,
this.maxLatitude = 90.0,
this.minLongitude = -180.0,
this.maxLongitude = 180.0,
this.minZoom = 1.0,
this.maxZoom = 5.0,
this.sensitivity = 1.0,
this.animSpeed = 0.0,
this.animReverse = true,
this.latSegments = 32,
this.lonSegments = 64,
this.interactive = true,
this.croppedArea = const Rect.fromLTWH(0.0, 0.0, 1.0, 1.0),
this.croppedFullWidth = 1.0,
this.croppedFullHeight = 1.0,
this.onViewChanged,
this.onTap,
this.onLongPressStart,
this.onLongPressMoveUpdate,
this.onLongPressEnd,
this.onImageLoad,
this.child,
this.hotspots,
}) : super(key: key);
/// The initial latitude, in degrees, between -90 and 90. default to 0 (the vertical center of the image).
final double latitude;
/// The initial longitude, in degrees, between -180 and 180. default to 0 (the horizontal center of the image).
final double longitude;
/// The initial zoom, default to 1.0.
final double zoom;
/// The minimal latitude to show. default to -90.0
final double minLatitude;
/// The maximal latitude to show. default to 90.0
final double maxLatitude;
/// The minimal longitude to show. default to -180.0
final double minLongitude;
/// The maximal longitude to show. default to 180.0
final double maxLongitude;
/// The minimal zomm. default to 1.0
final double minZoom;
/// The maximal zomm. default to 5.0
final double maxZoom;
/// The sensitivity of the gesture. default to 1.0
final double sensitivity;
/// The Speed of rotation by animation. default to 0.0
final double animSpeed;
/// Reverse rotation when the current longitude reaches the minimal or maximum. default to true
final bool animReverse;
/// The number of vertical divisions of the sphere.
final int latSegments;
/// The number of horizontal divisions of the sphere.
final int lonSegments;
/// Interact with the panorama. default to true
final bool interactive;
/// Area of the image was cropped from the full sized photo sphere.
final Rect croppedArea;
/// Original full width from which the image was cropped.
final double croppedFullWidth;
/// Original full height from which the image was cropped.
final double croppedFullHeight;
/// This event will be called when the view direction has changed, it contains latitude and longitude about the current view.
final Function(double longitude, double latitude, double tilt)? onViewChanged;
/// This event will be called when the user has tapped, it contains latitude and longitude about where the user tapped.
final Function(double longitude, double latitude, double tilt)? onTap;
/// This event will be called when the user has started a long press, it contains latitude and longitude about where the user pressed.
final Function(double longitude, double latitude, double tilt)? onLongPressStart;
/// This event will be called when the user has drag-moved after a long press, it contains latitude and longitude about where the user pressed.
final Function(double longitude, double latitude, double tilt)? onLongPressMoveUpdate;
/// This event will be called when the user has stopped a long presses, it contains latitude and longitude about where the user pressed.
final Function(double longitude, double latitude, double tilt)? onLongPressEnd;
/// This event will be called when provided image is loaded on texture.
final Function()? onImageLoad;
/// Specify an Image(equirectangular image) widget to the panorama.
final Image? child;
/// Place widgets in the panorama.
final List<Hotspot>? hotspots;
@override
State<Panorama> createState() => _PanoramaState();
}
class _PanoramaState extends State<Panorama> with SingleTickerProviderStateMixin {
Scene? scene;
Object? surface;
late double latitude;
late double longitude;
double latitudeDelta = 0;
double longitudeDelta = 0;
double zoomDelta = 0;
late Offset _lastFocalPoint;
double? _lastZoom;
final double _radius = 500;
final double _dampingFactor = 0.05;
double _animateDirection = 1.0;
late AnimationController _controller;
double screenOrientation = 0.0;
Vector3 orientation = Vector3(0, radians(90), 0);
StreamSubscription? _orientationSubscription;
StreamSubscription? _screenOrientSubscription;
late StreamController<void> _streamController;
Stream<void>? _stream;
ImageStream? _imageStream;
void _handleTapUp(TapUpDetails details) {
final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
widget.onTap!(degrees(o.x), degrees(-o.y), degrees(o.z));
}
void _handleLongPressStart(LongPressStartDetails details) {
final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
widget.onLongPressStart!(degrees(o.x), degrees(-o.y), degrees(o.z));
}
void _handleLongPressMoveUpdate(LongPressMoveUpdateDetails details) {
final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
widget.onLongPressMoveUpdate!(degrees(o.x), degrees(-o.y), degrees(o.z));
}
void _handleLongPressEnd(LongPressEndDetails details) {
final Vector3 o = positionToLatLon(details.localPosition.dx, details.localPosition.dy);
widget.onLongPressEnd!(degrees(o.x), degrees(-o.y), degrees(o.z));
}
void _handleScaleStart(ScaleStartDetails details) {
_lastFocalPoint = details.localFocalPoint;
_lastZoom = null;
}
void _handleScaleUpdate(ScaleUpdateDetails details) {
final offset = details.localFocalPoint - _lastFocalPoint;
_lastFocalPoint = details.localFocalPoint;
latitudeDelta += widget.sensitivity * 0.5 * math.pi * offset.dy / scene!.camera.viewportHeight;
longitudeDelta -= widget.sensitivity * _animateDirection * 0.5 * math.pi * offset.dx / scene!.camera.viewportHeight;
_lastZoom ??= scene!.camera.zoom;
zoomDelta += _lastZoom! * details.scale - (scene!.camera.zoom + zoomDelta);
if (!_controller.isAnimating) {
_controller.reset();
if (widget.animSpeed != 0) {
_controller.repeat();
} else {
_controller.forward();
}
}
}
void _updateView() {
if (scene == null) return;
// auto rotate
longitudeDelta += 0.001 * widget.animSpeed;
// animate vertical rotating
latitude += latitudeDelta * _dampingFactor * widget.sensitivity;
latitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
// animate horizontal rotating
longitude += _animateDirection * longitudeDelta * _dampingFactor * widget.sensitivity;
longitudeDelta *= 1 - _dampingFactor * widget.sensitivity;
// animate zomming
final double zoom = scene!.camera.zoom + zoomDelta * _dampingFactor;
zoomDelta *= 1 - _dampingFactor;
scene!.camera.zoom = zoom.clamp(widget.minZoom, widget.maxZoom);
// stop animation if not needed
if (latitudeDelta.abs() < 0.001 && longitudeDelta.abs() < 0.001 && zoomDelta.abs() < 0.001) {
if (widget.animSpeed == 0 && _controller.isAnimating) {
_controller.stop();
}
}
// rotate for screen orientation
Quaternion q = Quaternion.axisAngle(Vector3(0, 0, 1), screenOrientation);
// rotate for device orientation
q *= Quaternion.euler(-orientation.z, -orientation.y, -orientation.x);
// rotate to latitude zero
q *= Quaternion.axisAngle(Vector3(1, 0, 0), math.pi * 0.5);
// check and limit the rotation range
Vector3 o = quaternionToOrientation(q);
final double minLat = radians(math.max(-89.9, widget.minLatitude));
final double maxLat = radians(math.min(89.9, widget.maxLatitude));
final double minLon = radians(widget.minLongitude);
final double maxLon = radians(widget.maxLongitude);
final double lat = (-o.y).clamp(minLat, maxLat);
final double lon = o.x.clamp(minLon, maxLon);
if (lat + latitude < minLat) latitude = minLat - lat;
if (lat + latitude > maxLat) latitude = maxLat - lat;
if (maxLon - minLon < math.pi * 2) {
if (lon + longitude < minLon || lon + longitude > maxLon) {
longitude = (lon + longitude < minLon ? minLon : maxLon) - lon;
// reverse rotation when reaching the boundary
if (widget.animSpeed != 0) {
if (widget.animReverse) {
_animateDirection *= -1.0;
} else {
_controller.stop();
}
}
}
}
o.x = lon;
o.y = -lat;
q = orientationToQuaternion(o);
// rotate to longitude zero
q *= Quaternion.axisAngle(Vector3(0, 1, 0), -math.pi * 0.5);
// rotate around the global Y axis
q *= Quaternion.axisAngle(Vector3(0, 1, 0), longitude);
// rotate around the local X axis
q = Quaternion.axisAngle(Vector3(1, 0, 0), -latitude) * q;
o = quaternionToOrientation(q * Quaternion.axisAngle(Vector3(0, 1, 0), math.pi * 0.5));
widget.onViewChanged?.call(degrees(o.x), degrees(-o.y), degrees(o.z));
q.rotate(scene!.camera.target..setFrom(Vector3(0, 0, -_radius)));
q.rotate(scene!.camera.up..setFrom(Vector3(0, 1, 0)));
scene!.update();
_streamController.add(null);
}
void _updateTexture(ImageInfo imageInfo, bool synchronousCall) {
surface?.mesh.texture = imageInfo.image;
surface?.mesh.textureRect =
Rect.fromLTWH(0, 0, imageInfo.image.width.toDouble(), imageInfo.image.height.toDouble());
scene!.texture = imageInfo.image;
scene!.update();
widget.onImageLoad?.call();
}
void _loadTexture(ImageProvider? provider) {
if (provider == null) return;
_imageStream?.removeListener(ImageStreamListener(_updateTexture));
_imageStream = provider.resolve(const ImageConfiguration());
ImageStreamListener listener = ImageStreamListener(_updateTexture);
_imageStream!.addListener(listener);
}
void _onSceneCreated(Scene scene) {
this.scene = scene;
scene.camera.near = 1.0;
scene.camera.far = _radius + 1.0;
scene.camera.fov = 75;
scene.camera.zoom = widget.zoom;
scene.camera.position.setFrom(Vector3(0, 0, 0.1));
if (widget.child != null) {
final Mesh mesh = generateSphereMesh(
radius: _radius,
latSegments: widget.latSegments,
lonSegments: widget.lonSegments,
croppedArea: widget.croppedArea,
croppedFullWidth: widget.croppedFullWidth,
croppedFullHeight: widget.croppedFullHeight);
surface = Object(name: 'surface', mesh: mesh, backfaceCulling: false);
_loadTexture(widget.child!.image);
scene.world.add(surface!);
_updateView();
}
}
Matrix4 matrixFromLatLon(double lat, double lon) {
return Matrix4.rotationY(radians(90.0 - lon))..rotateX(radians(lat));
}
Vector3 positionToLatLon(double x, double y) {
// transform viewport coordinate to NDC, values between -1 and 1
final Vector4 v =
Vector4(2.0 * x / scene!.camera.viewportWidth - 1.0, 1.0 - 2.0 * y / scene!.camera.viewportHeight, 1.0, 1.0);
// create projection matrix
final Matrix4 m = scene!.camera.projectionMatrix * scene!.camera.lookAtMatrix;
// apply inversed projection matrix
m.invert();
v.applyMatrix4(m);
// apply perspective division
v.scale(1 / v.w);
// get rotation from two vectors
final Quaternion q = Quaternion.fromTwoVectors(v.xyz, Vector3(0.0, 0.0, -_radius));
// get euler angles from rotation
return quaternionToOrientation(q * Quaternion.axisAngle(Vector3(0, 1, 0), math.pi * 0.5));
}
Vector3 positionFromLatLon(double lat, double lon) {
// create projection matrix
final Matrix4 m = scene!.camera.projectionMatrix * scene!.camera.lookAtMatrix * matrixFromLatLon(lat, lon);
// apply projection matrix
final Vector4 v = Vector4(0.0, 0.0, -_radius, 1.0)..applyMatrix4(m);
// apply perspective division and transform NDC to the viewport coordinate
return Vector3(
(1.0 + v.x / v.w) * scene!.camera.viewportWidth / 2,
(1.0 - v.y / v.w) * scene!.camera.viewportHeight / 2,
v.z,
);
}
Widget buildHotspotWidgets(List<Hotspot>? hotspots) {
final List<Widget> widgets = <Widget>[];
if (hotspots != null && scene != null) {
for (Hotspot hotspot in hotspots) {
final Vector3 pos = positionFromLatLon(hotspot.latitude, hotspot.longitude);
final Offset orgin = Offset(hotspot.width * hotspot.orgin.dx, hotspot.height * hotspot.orgin.dy);
final Matrix4 transform = scene!.camera.lookAtMatrix * matrixFromLatLon(hotspot.latitude, hotspot.longitude);
final Widget child = Positioned(
left: pos.x - orgin.dx,
top: pos.y - orgin.dy,
width: hotspot.width,
height: hotspot.height,
child: Transform(
origin: orgin,
transform: transform..invert(),
child: Offstage(
offstage: pos.z < 0,
child: hotspot.widget,
),
),
);
widgets.add(child);
}
}
return Stack(children: widgets);
}
@override
void initState() {
super.initState();
latitude = degrees(widget.latitude);
longitude = degrees(widget.longitude);
_streamController = StreamController<void>.broadcast();
_stream = _streamController.stream;
_controller = AnimationController(duration: const Duration(milliseconds: 60000), vsync: this)
..addListener(_updateView);
if (widget.animSpeed != 0) _controller.repeat();
}
@override
void dispose() {
_imageStream?.removeListener(ImageStreamListener(_updateTexture));
_orientationSubscription?.cancel();
_screenOrientSubscription?.cancel();
_controller.dispose();
_streamController.close();
super.dispose();
}
@override
void didUpdateWidget(Panorama oldWidget) {
super.didUpdateWidget(oldWidget);
if (surface == null) return;
if (widget.latSegments != oldWidget.latSegments ||
widget.lonSegments != oldWidget.lonSegments ||
widget.croppedArea != oldWidget.croppedArea ||
widget.croppedFullWidth != oldWidget.croppedFullWidth ||
widget.croppedFullHeight != oldWidget.croppedFullHeight) {
surface!.mesh = generateSphereMesh(
radius: _radius,
latSegments: widget.latSegments,
lonSegments: widget.lonSegments,
croppedArea: widget.croppedArea,
croppedFullWidth: widget.croppedFullWidth,
croppedFullHeight: widget.croppedFullHeight);
}
if (widget.child?.image != oldWidget.child?.image) {
_loadTexture(widget.child?.image);
}
}
@override
Widget build(BuildContext context) {
Widget pano = Stack(
children: [
Cube(interactive: false, onSceneCreated: _onSceneCreated),
StreamBuilder(
stream: _stream,
builder: (BuildContext context, AsyncSnapshot snapshot) {
return buildHotspotWidgets(widget.hotspots);
},
),
],
);
return widget.interactive
? GestureDetector(
onScaleStart: _handleScaleStart,
onScaleUpdate: _handleScaleUpdate,
onTapUp: widget.onTap == null ? null : _handleTapUp,
onLongPressStart: widget.onLongPressStart == null ? null : _handleLongPressStart,
onLongPressMoveUpdate: widget.onLongPressMoveUpdate == null ? null : _handleLongPressMoveUpdate,
onLongPressEnd: widget.onLongPressEnd == null ? null : _handleLongPressEnd,
child: pano,
)
: pano;
}
}
class Hotspot {
Hotspot({
this.name,
this.latitude = 0.0,
this.longitude = 0.0,
this.orgin = const Offset(0.5, 0.5),
this.width = 32.0,
this.height = 32.0,
this.widget,
});
/// The name of this hotspot.
String? name;
/// The initial latitude, in degrees, between -90 and 90.
final double latitude;
/// The initial longitude, in degrees, between -180 and 180.
final double longitude;
/// The local orgin of this hotspot. Default is Offset(0.5, 0.5).
final Offset orgin;
// The width of widget. Default is 32.0
double width;
// The height of widget. Default is 32.0
double height;
Widget? widget;
}
Mesh generateSphereMesh(
{num radius = 1.0,
int latSegments = 16,
int lonSegments = 16,
ui.Image? texture,
Rect croppedArea = const Rect.fromLTWH(0.0, 0.0, 1.0, 1.0),
double croppedFullWidth = 1.0,
double croppedFullHeight = 1.0}) {
int count = (latSegments + 1) * (lonSegments + 1);
List<Vector3> vertices = List<Vector3>.filled(count, Vector3.zero());
List<Offset> texcoords = List<Offset>.filled(count, Offset.zero);
List<Polygon> indices = List<Polygon>.filled(latSegments * lonSegments * 2, Polygon(0, 0, 0));
int i = 0;
for (int y = 0; y <= latSegments; ++y) {
final double tv = y / latSegments;
final double v = (croppedArea.top + croppedArea.height * tv) / croppedFullHeight;
final double sv = math.sin(v * math.pi);
final double cv = math.cos(v * math.pi);
for (int x = 0; x <= lonSegments; ++x) {
final double tu = x / lonSegments;
final double u = (croppedArea.left + croppedArea.width * tu) / croppedFullWidth;
vertices[i] =
Vector3(radius * math.cos(u * math.pi * 2.0) * sv, radius * cv, radius * math.sin(u * math.pi * 2.0) * sv);
texcoords[i] = Offset(tu, 1.0 - tv);
i++;
}
}
i = 0;
for (int y = 0; y < latSegments; ++y) {
final int base1 = (lonSegments + 1) * y;
final int base2 = (lonSegments + 1) * (y + 1);
for (int x = 0; x < lonSegments; ++x) {
indices[i++] = Polygon(base1 + x, base1 + x + 1, base2 + x);
indices[i++] = Polygon(base1 + x + 1, base2 + x + 1, base2 + x);
}
}
final Mesh mesh = Mesh(vertices: vertices, texcoords: texcoords, indices: indices, texture: texture);
return mesh;
}
Vector3 quaternionToOrientation(Quaternion q) {
// final Matrix4 m = Matrix4.compose(Vector3.zero(), q, Vector3.all(1.0));
// return Vector3(v.z, v.y, v.x);
final storage = q.storage;
final double x = storage[0];
final double y = storage[1];
final double z = storage[2];
final double w = storage[3];
final double roll = math.atan2(-2 * (x * y - w * z), 1.0 - 2 * (x * x + z * z));
final double pitch = math.asin(2 * (y * z + w * x));
final double yaw = math.atan2(-2 * (x * z - w * y), 1.0 - 2 * (x * x + y * y));
return Vector3(yaw, pitch, roll);
}
Quaternion orientationToQuaternion(Vector3 v) {
final Matrix4 m = Matrix4.identity();
m.rotateZ(v.z);
m.rotateX(v.y);
m.rotateY(v.x);
return Quaternion.fromRotation(m.getRotation());
}